Wandering China

An East/West pulse of China's fourth rise from down under.

China to conduct online gamers ID verification [Xinhua/China Daily]


In this age of digitisation and convergence, it seems China is attempting to nip the broader problem of game addiction in the bud using gameification rules – ‘Under the control of the system, players, including minors and those found to use fake IDs, only get half experience points if their playing time exceeds three hours per day, and no experience points will be given if they play for more than five hours.’ How pertinent, especially since China’s online population just reached 485 millon this year, about a third of its total population.

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China to conduct online gamers ID verification
Xinhua
Source – China Daily, published August 14, 2011

BEIJING – The Chinese government will formally implement a regulation on Oct 1 requiring all online game operators to verify the identity of computer-game players to protect minors from addiction.

The regulation, jointly issued by the General Administration of Press and Publication (GAPP), Ministry of Public Security (MPS) and six other ministries and institutions, is now in a trial run.

According to the regulation, game operators are responsible for submitting players’ registration information to the National Citizen Identity Information Center (NCIIC) under the MPS for further verification in order to determine if the player is using a fake ID, said Song Jianxin, an official with the GAPP.

NCIIC will then return the results of identity matches to the operators, and fraudulent gamers will be included in an anti-addiction system that imposes playing time limits, Song added.

Under the control of the system, players, including minors and those found to use fake IDs, only get half experience points if their playing time exceeds three hours per day, and no experience points will be given if they play for more than five hours.

To combat youth online game addiction, the government issued a circular in 2007 ordering all online game operators to install the anti-addiction system, which, according to Song, is the first of its kind in the world.

“The system has been receiving positive effects in controlling the online playing time of minor gamers,” said Song, though he didn’t specify the criteria for addiction.

However, a big problem is that many players forge adult identities to slide through the system, according to Song.

The new regulation, by introducing the role of the MPS in ID verification, hopes to curb the problem.

According to the regulation, game operators that allow minors to bypass the system in any way will receive punishments ranging from suspension of business operations and Internet access to withdrawal of their licenses.

The GAPP has allocated an annual budget of 600,000 yuan ($93,250) to supervise the game operators over the use of the system, and more than 90 companies have been punished since 2007 for misuse.

However, the system can do nothing about minors who use adults’ authentic IDs for registration, Song said, citing the fact that personal information collected by banks, insurance companies and other public institutions may be sold for profit and available to minors.

China’s online population reached 485 million by the end of June this year, according to China Internet Network Information Center.

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Filed under: Beijing Consensus, China Daily, Chinese Model, Communications, Domestic Growth, Economics, Education, Government & Policy, Internet, Lifestyle, Media, Politics, Population, Reform, Social, Strategy, Technology, The Chinese Identity, The construction of Chinese and Non-Chinese identities, xinhua

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